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Mame library
Mame library






mame library
  1. Mame library movie#
  2. Mame library install#
  3. Mame library Patch#
  4. Mame library full#

Visible portion of the game's screen can only be discerned by examining The same resolution as the visible portion of the game's screen the LibMame_Get_Game_ScreenResolution, although this is not necessarily The game was originally redered is known by calling LibMame_Get_Game_ScreenRefreshRateHz, if needed, and the size at which The target display frame rate can be found by calling

  • Set up internal state for managing the display, sound, and controller.
  • LibMame_Get_Default_RunGameOptions, and then customizing the resulting
  • Set options for running the game by first calling.
  • Look up the number of the game that the user wants to play using.
  • Collect game information for display using the LibMame_Get_Game_XXX.
  • In general, applications using libmame will follow this pattern:
  • Miscellaneous functions necessary for supporting the other libmame.
  • LibMame_RunningGame_ChangeDipswitchValue.
  • LibMame_RunningGame_Schedule_Soft_Reset.
  • LibMame_RunningGame_Schedule_Hard_Reset.
  • Resetting, and manipulating configuration values of various kinds.

    mame library

    Functions for manipulating a running MAME game, including pausing,.Of the system (for displaying frames of the game, playing sound, and MAME will emulate the game and will interact with the rest A function for running a MAME game (only one MAME game may be runĬoncurrently within the same process due to limitations in the MAMEĮngine).LibMame_Get_Game_MaxSimultaneousPlayers.LibMame, and many descriptive details about each game: Functions for querying the set of games supported by this version of.It provides the following types of functions: LibMame provides a single API for (almost) all functionality of the MAMEĮngine. The libmame library only exports C symbols in its API although the MAME internals do require linking against the C++ standard library so although programs using libmame can be C programs, a C++ standard library must be present on the system to use libmame. Programs can link against the library either statically (although this produces a very large executable) or dynamically (the preferred mechanism). Libmame is defined as a C API in a single header file, libmame.h.

    Mame library Patch#

    Libmame is a patch that can be applied to the standard MAME source code to produce a modified version of MAME, still under the MAME license, that can be compiled as a library. * (actually, the patched version can be compiled as a standalone program as normal but has the additional feature of supporting being compiled as a library, but for the purposes of this documentation, only the patched MAME compiled as a library will be considered)

    Mame library install#

  • Embedding MAME in unusual places, such as directly into operating systems or window managers or elsewhere that unique functionality could be provided (example: a Linux installer that plays MAME games while the user waits for the install to complete).
  • start a game from a known save state, feed it canned input for a fixed number of frames, and then save its game state and compare to a previously saved state to ensure that the game is still playing exactly as before a MAME coding change)
  • Automated test suites that run games and detect crashes or even unintended changes to game states (i.e.
  • Mame library movie#

  • Sophisticated benchmarking programs that 'play' the game during the benchmark, or game playback systems that can play back games starting with a saved game state and a recorded sequence of user inputs, resulting in much smaller playback files than standard movie files.
  • Implement sophisticated user input schemes that may involve user interaction not possible with standalone MAME.
  • Programmatically saving and loading game states to start emulated games at a known point in time, every time, according to user preferences.
  • Rendering the UI that would normally control the game in a way that integrates with the frontend UI rather than being the MAME default boxed-list UI system.
  • Rendering the game screen in any position on the monitor, including being embedded in or sharing the screen with other UI elements.
  • mame library

  • MAME can be built directly into a "frontend" program and allow for unique features, such as:.
  • Mame library full#

    The benefit of libmame is to allow programs to incorporate game emulation into themselves directly rather than forking a copy of the MAME standalone and giving up control of the audio, video, and user input system, a program built using libmame can run the emulator within its own process space and have full control over the rendering of audio and video and the handling of user input. Libmame is a patch to the official MAME sources that allows MAME to be built as a C library instead of as a standalone program *. Libmame - MAME as a C library libmame - MAME as a C library








    Mame library