

Visible portion of the game's screen can only be discerned by examining The same resolution as the visible portion of the game's screen the LibMame_Get_Game_ScreenResolution, although this is not necessarily The game was originally redered is known by calling LibMame_Get_Game_ScreenRefreshRateHz, if needed, and the size at which The target display frame rate can be found by calling

Functions for manipulating a running MAME game, including pausing,.Of the system (for displaying frames of the game, playing sound, and MAME will emulate the game and will interact with the rest A function for running a MAME game (only one MAME game may be runĬoncurrently within the same process due to limitations in the MAMEĮngine).LibMame_Get_Game_MaxSimultaneousPlayers.LibMame, and many descriptive details about each game: Functions for querying the set of games supported by this version of.It provides the following types of functions: LibMame provides a single API for (almost) all functionality of the MAMEĮngine. The libmame library only exports C symbols in its API although the MAME internals do require linking against the C++ standard library so although programs using libmame can be C programs, a C++ standard library must be present on the system to use libmame. Programs can link against the library either statically (although this produces a very large executable) or dynamically (the preferred mechanism). Libmame is defined as a C API in a single header file, libmame.h.
Mame library Patch#
Libmame is a patch that can be applied to the standard MAME source code to produce a modified version of MAME, still under the MAME license, that can be compiled as a library. * (actually, the patched version can be compiled as a standalone program as normal but has the additional feature of supporting being compiled as a library, but for the purposes of this documentation, only the patched MAME compiled as a library will be considered)
Mame library install#
Mame library movie#

Mame library full#
The benefit of libmame is to allow programs to incorporate game emulation into themselves directly rather than forking a copy of the MAME standalone and giving up control of the audio, video, and user input system, a program built using libmame can run the emulator within its own process space and have full control over the rendering of audio and video and the handling of user input. Libmame is a patch to the official MAME sources that allows MAME to be built as a C library instead of as a standalone program *. Libmame - MAME as a C library libmame - MAME as a C library
